Second Video of My Doom-Style Map Editor Released on YouTube and a Peek at My C++ IDE
April 28, 2025
I've migrated my Doom-style engine, 'Portals' (working title), to SDL 3.0. Currently, I'm focusing on the map editor, which I had neglected for quite some time. I posted a YouTube video showcasing some of the new additions to the editor, namely the implementation of an immediate mode GUI and a solution for overlapping sector lines. As usual, a new development screenshot is available on the projects page.
In addition to 'Portals', I've also started working on my own C++ IDE called havIDE, using C++23 and wxWidgets. What began as a curiosity project to see how challenging it would be is now becoming a serious project. I'll likely use it for future C++ work. For now, I've shared a few development screenshots on the projects page, if you're interested in seeing the progress.