Shadow Knights Development Update: Projects Page Addition and Start of SKE Development

November 19, 2025

First of all, the source port of Shadow Knights now has its own entry on the Projects page.

With that out of the way: I've started work on a map editor for Shadow Knights called SKE (Shadow Knights Editor), which will be released as freeware. The editor is being developed in C++23 using wxWidgets. SKE is based on The Pushing Point Editor, mainly because I know how long it takes to build a map editor completely from scratch, and I'd rather focus my time on finishing the game's source port.

Anyway, here's a screenshot showing the editor in its current state:

SKE (Shadow Knights Editor)