First Video of My Road Rash-Style Game Released on YouTube
March 25, 2026
A while ago I stumbled across Lou's Pseudo 3D Page. It goes deep into how games like Road Rash pulled off their pseudo-3D look. Since I've always liked the Road Rash games (especially the Windows / 3DO version), I figured I'd try building something similar myself.
About ~5k lines of code later, I've got a pseudo-3D engine running that feels pretty close to the old Sega Genesis games, mixed with some of the building rendering style from the 3DO version.
The working title is RR, built with C++23, SDL 3.0, and OpenGL 3.3.
First video is up on YouTube. Not sure yet if this turns into a real project, so I haven't put up a project page for it, but it's been a fun side experiment so far.